Or if you sacrifice Flagstones of Trokair to the Field to ramp a Plains, netting you mana in the process
The problem with walkers is not having four mana but having four mana spare after you create a board in which a planeswalker won't just die
Considering this deck doesn't usually end games with a gigantic finisher, clearing the board so that you can attack with your "average" characters is critical
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While the mana cost is somewhat more difficult to pay (although WW may be nearly as difficult as B/W in a variety of strategies), the first ability is, for most intents and purposes, strictly better than Elspeths
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