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There are some example of advantages: cause more damages, receive less damages or remove damages
Or as Caleb Compton wrote in his analysis of the game, When putting together the rules of the game, the foremost concern was not what will make the best game, but what will be most exciting for the [mangas] story. Games as Stories While Compton sees Yu-Gi-Ohs prioritization of exciting stories over good game design as a flaw, I believe that its this focus on story that is the key to Yu-Gi-Ohs success
Booster packs with the logo on the bottom of the pack are called Shadowless booster packs
In the anime, it allows a Monster with 1500 or less ATK (the scene in the anime specifically uses Breaker the Magical Warrior with its ATK reduced via Weevil's Infestation card) to attack again after drawing a Monster card
Furthermore, the allure of Japanese booster boxes lies in their early access to new expansions, providing fans with a glimpse into the future of the Pokmon TCG