Not sure why it can target any player (someone fill me in on the FF6 lore)
There are a couple of upgrades you can pop on Limit Break to quickly transform it from a pretty good deck to a pretty great deck
Though it doesnt have good Strength (1 is, of course, the weakest it can be without it being zero!), its 5 Willpower gives the card very good defense
Each mode includes an additional cost
$10.99 Seifer Almasy (0466 - Extended Art) Final Fantasy Variants $7.99 Tellah, Great Sage (0510 - Extended Art) Final Fantasy Variants $10.99 Vaan, Street Thief (0467 - Extended Art) Final Fantasy Variants $13.99 Minwu, White Mage (0430 - Extended Art) Final Fantasy Variants $13.99 Sin, Spira's Punishment (0508 - Extended Art) Final Fantasy Variants $7.99 Stiltzkin, Moogle Merchant (0433 - Extended Art) Final Fantasy Variants $15.99 Venat, Heart of Hydaelyn (0434 - Extended Art) Final Fantasy Variants $7.99 Xande, Dark Mage (0516 - Extended Art) Final Fantasy Variants $15.99 Seymour Flux (0452 - Extended Art) Final Fantasy Variants $13.99 Squall, SeeD Mercenary (0509 - Extended Art) Final Fantasy Variants $12.99 Zodiark, Umbral God (0456 - Extended Art) Final Fantasy Variants $13.99 Rufus Shinra (0503 - Extended Art) Final Fantasy Variants 0 results found

That way, FINAL FANTASY fans getting into Magic have something to gravitate toward, but it also won't power up as much as Standard continues to grow