For five converted mana, you get a 5/5 creature with a host of abilities
Im not super-optimistic of its chances, however, as it doesnt actually hard-counter the interaction while also having tons of huge blind spots (such as permission and sweepers)
While I understand Wizards ' choice to put full-art lands in Unstable (and I think they look awesome), in some ways, I wish they had played it less safe
Again, this is for similar reasons to Lorehold in that its main ability just isn't as strong as some of its counterparts, although it's much better suited to the archetype if you're feeling lucky
You can supplement powerful instants and sorceries to up the potential of this card, but more often than not, even the opponents cards will be enough to make Mysterious Stranger worth it
They separate the values based on the grade