But Lorcana now enters into its first rotation, where older cards are removed from use in competitive play
Can you counter two spells on your turn
Flashing this baby in feels great, and white loves bringing back mana-value-three-or-less bodies from the bin
Fierce Guardianship is a brilliant Commander staple that works well here
Voice of Many | Illustration by Greg Staples The Too Many Cards topic is as old as Magic itself, as witnessed by this old thread reposted on Twitter by SaffronOlive: The whole thread linked by SaffronOlive (which is from 1994) is worth a read, but two topics stood out to me, above all for how common they still are: players are worried that WotC will kill Magic by printing too many cards or by printing too powerful cards
This can make it more luck based, you can build and draft to obtain a suitable curve, you cannot do anything much extra to draw specific cards early