Written by Kirk McKeand on behalf of GLHF .
By giving ourselves more cards in hand we potentially have recurring resources (like lands), which is a better path to victory than simply depriving our opponent of a few cards to start the game, and hoping they get mana screwed

$1.79 Vaan, Street Thief (0390 - Borderless) Final Fantasy Variants $2.49 The Wandering Minstrel (0403 - Borderless) Final Fantasy Variants $0.49 Fang, Fearless l'Cie (0381 - Borderless) Final Fantasy Variants $1.79 Raubahn, Bull of Ala Mhigo (0388 - Borderless) Final Fantasy Variants $2.99 Cecil, Dark Knight (0380 - Borderless) Final Fantasy Variants $2.99 Firion, Wild Rose Warrior (0386 - Borderless) Final Fantasy Variants $3.99 Squall, SeeD Mercenary (0402 - Borderless) Final Fantasy Variants $2.49 Noctis, Prince of Lucis (0401 - Borderless) Final Fantasy Variants $0.79 Balthier and Fran (0319 - Borderless) Final Fantasy Variants $0.35 Zidane, Tantalus Thief (0405 - Borderless) Final Fantasy Variants $1.99 Ardyn, the Usurper (0379 - Borderless) Final Fantasy Variants $0.39 Vanille, Cheerful l'Cie (0392 - Borderless) Final Fantasy Variants 0 results found

If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard." Legendary Creature - Cleric Dwarf Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage
Often, thats more than enough
If you've activated a cannon this turn, instead look at their hand and you choose the card