Youre not just creating any ordinary card
While this list does not include cards that are my personal favorite, like Fleetfoot Panther, Order // Chaos, or Thornscape Battlemage, it does include cards that I think are, objectively the strongest cards
This Mardu commander, Zurgo Stormrender, has mobilize and draws cards or deals damage to opponents when creature tokens you control die
Cards like Tinybones, Bauble Burglar and Halo Forager allow you to further cast spells from your opponents, while Siphon Insight and Xanathar, Guild Kingpin complement the spell-stealing strategy
This actually came as a surprise to me, as conditional mana ramp that adds extra hoops to jump through beyond having fewer lands than your opponent is almost always unplayable, but when that hoop is take this creature off the battlefield, and the reward is both ramp and potentially filling your hand with any land with the Plains subtype, the results are surprisingly effective
Plus, as an ETB effect, you can choose different numbers at different points of the game, so youre not locked in to only getting perks from your first pick