Instead you draft your deck and then select one of the heroes from the drafted set to use once you know what cards you have access to
Not only can Yuriko, the Tigers Shadow get around that, but they can do so at instant speed and for only two mana
To me, that included casting spells, activating abilities, monitoring cooldowns, and completing adventures
Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.) Warp (You may cast this card from your hand for its warp cost
Then you can -3 her and make two 2/1 reach menace Spiders, which is pretty good as well
Turns out that a deck stuffed to the brim with only counterspells is less fun in a pleasant sense, and more fun in an obscene sense