This archetype utilizes the bounce mechanic of Amethyst to trigger the aggressive abilities of Ruby cards over and over again
Volcanic Spite and Fire Prophecy are great for the same reason Nahiris Warcrafting is great
For example, I used to have all of my miscuts, followed by all of my ink errors, followed by all of my crimps, etc
Worst of all was Skirk Commando which would wind up killing your 2/2 regardless
Those otherworldly happenings include the emergence of eldritch sea creatures based on European and Scottish folktales, including shapeshifting selkies, mermaids - in a more monstrous form than their typical depiction - and sea bishops, said to be named after a legendary sea creature that made the sign of the cross at Polish bishops
With fancy new cards catering to various formats, corrections through pre-banning, and no glaring outliers in terms of strength, Wizards of The Coast seems to have learned from the previous iteration's warping effect