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Since you get two lore when the false king quests, youre making a four-point lore shift in the game, which is pretty significant especially if youre able to quest multiple times in a game
This play also lets you push six damage to your opponents face, which is no joke in Mono-Red
Its not worth protecting any random creature, but the stronger the creatures you have, the more likely you are to want a card like Magic Damper
Source: Zebra Partners
However, getting two or more actions off in a turn is a pretty tall order, so it might be hard to get this effect off