1 Infernoid Nehemoth 2 Infernoid Adramelech 2 Infernoid Vael 3 Infernoid Lucifugus 2 Infernoid Beelzebul 2 Shaddoll Beast 1 Shaddoll Dragon 2 Shaddoll Hedgehog 2 Shaddoll Falcon 1 Blaster, Dragon Ruler of Infernos 1 Electromagnetic Turtle 3 Kuribandit 1 Burial from the Different Dimension 1 Heavy Storm 1 Foolish Burial 2 Shaddoll Fusion 2 El Shaddoll Fusion 2 Dark Calling 1 Card Destruction 3 Reasoning 1 Monster Gate 1 Sinister Shadow Games 1 Shaddoll Core 3 Needlebug Nest 2 Evil HERO Dark Gaia 1 El Shaddoll Construct 3 El Shaddoll Grysta 1 El Shaddoll Winda 1 Divine Dragon Knight Felgrand 2 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Wind-Up Zenmaines 1 Number 49: Fortune Tune 1 Divine Knight Saintaurea 1 Herald of Pure Light
It can take any other card on the field down with it when it's destroyed, which Instant Fusion does
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Your Kit will normally mill this spell if not Nervall
community for both its rarity and story
After activation and resolution, Trap Cards are sent to the Graveyard, with the exception of Continuous Trap Cards, which remain face-up on the field