Beyond that, the deck even received a TCG Exclusive which really elevates things
Decklist workflow: If the decklist import is janky, youll waste time fixing card names, versions, or quantities
One of the problems with defenders as a tribe is that we really need to find our payoffs, especially Arcades and Wingmantle Chaplain, or else we have these awkward games where we play a bunch of zero-power defenders, make a bunch of mana, and don't really do anything with it
Check Lands Any dual land that can enter untapped on a regular basis is a pretty good option for mana fixing in Commander
The immediate benefit, however, is that you have access to White's unparalleled removal spells, especially enchantment removal that traditional Red/Black Vampire decks can't easily deal with
This was also available in Story Mode if you paid attention to the guide, and is also available in Crossroads of Chaos