It will mostly be used in G/R Ramp style decks alongside Hour of Promise as a somewhat inefficient removal spell that doubles as a finisher against control decks, but I could also see red aggro decks that play it in their sideboard for the control matchup because of one card: Settle the Wreckage
Only a very small number of these cards were made, with estimates suggesting that there are only two known copies in existence
Embrace the Paradox Paradox Engine Paradox Gardens Paradox Haze Paradox Surveyor Paradox Zone Paradoxical Outcome Zimone, Paradox Sculptor
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He also rewards board control with Guardian of Lost Souls, which lets you gain two lore whenever one of your characters banishes another in a challenge, turning combat into a lore-generating engine
Second Place Chalice of the Void Andrea Piemonti Before Modern Horizons, this card was played mostly X=1 and was a tool to beat Lava Spike decks, as well as some other aggro shells