A key piece of the Simic package when it works is card draw, which you can see when you look at the most popular Simic commanders at the top of this list
This card has a golden card design that looks perfect with Counter Energys art depiction
Aggro-combo combines it all: It has a strong aggro game against disruption and a fast, unstoppable combo against other creature-decks
And as a continuous spell card, it takes up a space in your Spell/Trap Zone
"You've got the clash between corporate giants and individual freedom, not to mention the whole aspect of what it means to be human in a world with androids, clones and g-mods [genetic modifications]." Westfield doesnt design new content herself, but she talked me through the process
It even serves as a way to close out the game, thanks to its +2/+2 buff when you have seven life more than the starting total