The fact that Mask Change requires only a single monster is what makes the entire archetype so playable
In short, Green has access to a number of creatures that hit both, such as Reclamation Sage, Acidic Slime, and Conclave Naturalists
cards you can get, whether theyre for dueling, trading, or collecting just because they look neat
These two different locations serve sort of opposite but useful purposes, either attack away at Skull Rock with stronger characters, or quest away at Hundred Acre at make it less tempting for your opponent to remove your characters there
I played several matches against friends with these two decks
Zeozord III ATK/ 1800 DEF/ 2000 Lore: When this monster is Normal Summoned you can pay 500 Life Points: Special Summon 1 "Zeozord I" from your deck