Out of the three abilities, two have the Damage keyword
Adding any of these cards to your deck can help ensure you're a force to be reckoned with in your next Commander game.
Common RVR Enchantment Aura Red 4 Enchant creature Enchanted creature gets +2/+0
Its prohibitive mana cost means it wont see play until the late game, but thats usually when youve run out of Wheel of Fates and Windfalls, anyway
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control It's also an Orc If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Urza's Block was no exception to this rule, so Sigil on a flyer often equaled doom for a hapless opponent, as their best creature went home every turn