While actually comboing with Glorious End in Commander seems hard (but let me know if you have other ideas!), it seems like the card will see at least some play in the format
Its enters-the-battlefield trigger would be particularly nice against 2/1s for one, 2/1 fliers for two, and a variety of tokens
It helps creature strategies that also want card draw
Sure, you lose life in exchange, but being able to take a problematic enchantment the second it becomes a problem is a huge boost to black decks
With Amethysts magic-driven actions and Ambers healing spells, the deck develops into a balanced mix of survival and steady scoring
Despite Amber/Emeralds impressive range of cards, the other Into the Inklands starter deck has many things going for it that Amber/Emerald doesnt, including a more cohesive strategy and a healthy reliance on location cards