Nowhere to Run The -3/-3 effect on Nowhere to Run kills most small creatures, but the main reason to play this card is to get rid of hexproof and ward
Green/Blue: Dragons (Card Advantage) The last of the dragon archetypes is far more patient than the other two
You can get crazier with cards like K'rrik, Son of Yawgmoth or Necropotence, which allows you to dump your life total and cast cards for cheap, or you can play it safe with cards like Read the Bones or Bitter Triumph
Normally I don't pay much attention to the story side of Magic: The Gathering
When a new set comes out I will update the list of cards that look like wrestlers and add them to the maybe board
On Mondays, we play with the latest expansions, and on Wednesdays, there are changing formats from the vast history of Magic