Youve got a lot of options, so try and narrow down your exact win condition aka I win by doing x
Cards like Altar of Dementia, Ayli, Eternal Pilgrim, and Animal Boneyard all require you to sacrifice a creature for their effect to work
The reason has to do with a word you might have missed in my description of what makes a threshold mechanic: A threshold mechanic is a mechanic that allows a card to swap between various states based on some external criteria somewhere in the game
Each region of the game world has its own rules variants, so playing in Balamb, where the game starts, is slightly different than playing in places you visit later on
There is a bit of deck building tech if you put in a number of historic lands, likely Legendary lands to mitigate getting stuck on lands
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