Along with her static ability, Toph also has the earthbend keyword, which means she can animate one land each turn and give it the power to return when removed from the game, even if put into exile
Tooth and Nail While 9 mana to entwine both Tooth and Nail modes is a bit expensive, take into account that you can pull off classic combos like Mikaeus, the Unhallowed and Triskelion to outright win the game on the spot
That last mode helps it transition into 20-life formats exceptionally well, where it can send six damage directly at an opponent's face
But theres something devilishly clever-feeling about turning self-discard, a very bad thing , into a cost-reducing, card advantage-producing good thing
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand
In 2026, Japanese cards remain a smart entry point for quality-focused collectors