Here's what the mana curve section from Archidekt looks like: You can see we have a nice curve of spells, focused primarily on mana value two and three
The only difference between these two spells is that Kodama's Reach is an arcane spell that will rarely become relevant in a Commander game
There are several different play modes in Magic: The Gathering Arena
on top of all of that, it has a bit of text that reads: Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. That means that not only are you going to poison your opponent, youll also drain them of their life
Instead, when you pay a creatures impending cost, it enters with a number of time counters on it equal to the number listed next to the impending keyword
This is a bit weaker in that it has summoning sickness itself, and that it is far easier to remove