Once you cast Dracogenesis, if it's your turn, you'll have priority immediately after it resolves
It helps you in the specific context of building, drafting and playing the archetype but it is also a transferable skill that lets you better appreciate other archetypes in other metas
Its easy to look at this and see it as a trick with multiple modes and that is what it is, but reducing a creature to 1/1 or growing a creature to 4/3, or turning a clue into a 4/3, while possibilities is only useful situationally
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Everyone makes memes about how Tinker lets you play a 11 attack 11 defense indestructible Darksteel Colossus on basically the third turn of the game, which is completely ridiculous and in most instances just instantly wins the game
Best Voltron Commander Enablers Voltron commanders are competitive, dangerous, and fun