The commons and uncommons in Set Boosters tell little stories, and there's always the chance of opening a card from The List
Here we have a spell called Even the Score, which is an instant spell that costs X and three Blue mana to draw X cards
But today, Im going to go outside of my comfort zone, and talk about other card games Ive played and enjoyed over the years
While super cold to destroy effects this thing was horrific to try and kill with damage and unleashed an unreasonable amount of life gain and damage before it could be taken down

Generous Gift Long River's Pull Parting Gust Path to Exile Perch Protection Pongify Rapid Hybridization Strix Serenade Stroke of Midnight Swan Song Sorcery (17) Approach of the Second Sun Collective Voyage Cultivate Cut a Deal Ezuri's Predation Farseek Minds Aglow Nature's Lore Pir's Whim Promise of Loyalty Rampant Growth Ravenform Secret Rendezvous Starfall Invocation Tempt with Discovery Three Visits Wear Down Enchantment (5) Dictate of Karametra Dictate of Kruphix Ghostly Prison Heartbeat of Spring Rites of Flourishing Artifact (9) Arcane Signet Folio of Fancies Font of Mythos Helm of Awakening Howling Mine Sol Ring Temple Bell Thought Vessel Wedding Ring Land (40) Barkchannel Pathway Boseiju, Who Endures Branchloft Pathway Canopy Vista Command Tower Forest x8 Glacial Floodplain Glacial Fortress Hallowed Fountain Hengegate Pathway Island x6 Mikokoro, Center of the Sea Misty Rainforest Otawara, Soaring City Plains x6 Prairie Stream Reliquary Tower Rimewood Falls Spara's Headquarters Sunpetal Grove Temple Garden Tranquil Landscape Yavimaya Coast In my mind, there is no better commander for gifting cards than Phelddagrif, a creature widely known for thriving in group hug decks

Some Commanders serve mainly to complement the decks they lead, while others are self-contained engines that can run games by themselves