Hit a player with a creature of a certain type, get a card here and there, good stuff
Normally, when you remove a permanent after a trigger or activated ability goes on the stack, the ability will still resolve
Energy Energy is another favorite mechanic of mine
It's the only one to make two mana, but it's the harder to use colorless
Edward Kenway wants your Vehicles to connect for damage, and Adrestia's islandwalk makes it easier to guarantee you connect for damage
9 Unnatural Growth For a mere five mana, Unnatural Growth is a green enchantment that simply reads, At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Were not really sure what else to say here, except that you should probably make sure you can give your obnoxiously large creatures trample