I generally stick to 17 lands in decks that are severely lacking 2-drops
Considering youve just put 10 extra cards in the graveyard, chances are this guys attack stat is going to skyrocket before you know it especially if your opponent is also playing a dark deck
Look for traceability records and batch testing logs for critical applications
Magneton is here to light up the battlefield with its risky yet rewarding energy ramp

Banishment Basil, Cabaretti Loudmouth Benalish Knight Benevolent Blessing Black Panther, Hope Enduring Blur of Heroism Brilliant Wings Caprichrome Captain America, Unbowed Captain Mar-Vell, Space-Born Captain Marvel, Earth's Protector Cast Out Cathar Commando Celestial Armor Celestial Crusader Cemetery Protector Champion of the Clachan Chea, Friend to Maybe Too Many (playtest) Cho-Manno's Blessing Chromium, the Mutable Cleaving Skyrider Commander Sofia Daguerre Containment Priest Dawnfluke Deep Gnome Terramancer Deepway Navigator Defender of Law Deputy of Acquittals Dictate of Heliod Dog Umbra Doorkeeper Thrull Drogskol Shieldmate Dust Elemental Elsha of the Infinite Errant and Giada Ethersworn Shieldmage Fated Clash Feather of Flight Flash Thompson, Spider-Fan Fleetfoot Panther Flock Impostor Foggy Nelson, On Retainer Force of Virtue Foriysian Interceptor Gandalf the White Gatta and Luzzu Get Your Head in the Game Gift of Granite Githzerai Monk Glamer Spinners Glorious Protector Grey Knight Paragon Guardian of Faith Guardian's Magemark

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