The straightforward game plan makes it beginner-friendly while also being efficient for ladder play, especially for players who prefer quick matches and decisive outcomes
Plus, the collector boosters for the set have at least 5 rares each and several borderless, foil and foil-etched cards, which do not appear in other packs, look fantastic and the load of EDH staples does well in value over time
Chroma doesn't mean a fucking thing
Since then, we've seen a wide array of subtypes emerge: Fortification (2007), Gold (2008), Vehicle (2016), Clue (2016), Contraption (2017), Treasure (2017), Food (2019), Key (2019), Blood (2021), Attraction (2022), Powerstone (2022), Incubator (2023), Map (2023), Bobblehead (2024), Hat (2024), Junk (2024), Scrap (2024), Scythe (2024), and Spacecraft (2025)
I think it requires a deck to be built specifically for it, and while the upside it pretty big, you can still always end up whiffing, or only hitting one creature
With this in mind, its little wonder that cards like Stronghold Gambit have long had the attention of MTG players