As Magic head designer Mark Rosewater said on the October 4 livestream where The Brothers' War spoiler was shown, Wizards didn't think they could make a Magic card with this many effects: "It just didn't fit on the card"
The manabase The deck often operates on low land counts, so our lands should: enter the battlefield untapped as often as possible produce both red and white, so we can curve out without problems Sacred Foundry, Inspiring Vantage, and Battlefield Forge are self-explanatory they cover both checkboxes, so you want to max out on them
It is an Entomb when you have hellbent
Keeping Hiram and an item like Pawpsicle can enable you to play a lot more aggressively and add more ink to your inkwell than you otherwise could
4-cost Bon Clay and 5-cost EutassCaptainKid help out with the ramp game plan, making sure you play high-cost Characters earlier and you dont fall behind on your strategy when you deramp
20 | Exile the top three cards of your library