The most intriguing cards in this group by far are the card draw spells, and I think it's possible the Jump-start mechanic was aimed primarily at draft and Standard play
It also won't copy any counters on the creature, but it will retain any counters it already had on it
Ben highlights the legends that truly stand out, from forced-combat monsters and clone engines to Doctor Doom combo wins, Fantastic Four synergies, Captain America untap tricks, and Storms flying-based table politics
Just when I was finishing the article, I remembered Putrefy and thats probably not the only playable card I forgot to mention here
There was at least one Abzan Greasefang pilot, and maybe a 5c Niv Control was almost non-existent, maybe one UW and one Esper
We realized that a name like this wouldn't translate well to most future settings