CYAC-JP034 Cyberse Disabwurm Level 6 DARK Cyberse Fusion Effect Monster ATK 2300 DEF 1500 1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster You can only use the 1st and 2nd effect of this cards name each once per turn
However, in the right deck, it can be a true terror
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Scientists Abandon Attachments Abomination of Gudul Absorb Vis Academy Raider Academy Wall Academy at Tolaria West Acceptable Losses Action News Crew Advanced Stitchwing Adventurer's Airship Aeromoeba Airship Crash Akki Ronin Akoum Flameseeker Alabaster Host Intercessor Alchemist's Greeting Alms of the Vein Ancestral Reminiscence Angelsong Anthropede Apathy Aquamoeba Arcane Subtraction Architects of Will Arrogant Wurm Artificer's Epiphany Ash Barrens Ashnod's Transmogrant Aven Trooper Avishkar Raceway Axiom Engraver Azra Bladeseeker Backslide Balamb T-Rexaur Balduvian Horde Balloon Peddler Bamboo Grove Archer Bannerhide Krushok Bant Sojourners Barbarian Bully Barkhide Mauler Barren Moor Bartered Cow Basking Rootwalla Battle Plan Bebop, Warthog Warrior Bedhead Beastie Belligerent Guest Bellowing Crier Beneath the Sands Big Score Big Wheel Bitter Reunion Blaster Mage Blood Fountain Blood Petal Celebrant Blood Servitor Bloodcrazed Socialite Bloodfire Mentor Bloodmad Vampire Bloody Betrayal Bog Witch Bola Warrior Bone Shards Borderland Explorer Borough Backup Bountiful Landscape Brain Gorgers Brainspoil Break Asunder Break Ties

This synergizes well with the Deck since it can help send resources from your hand to the graveyard, while you disable your opponent
This deck can range from aggressive to controlling, with most of the builds falling somewhere in the middle