Where Six gets exciting is its second ability during your turn, nonland permanents in your graveyard have retrace, an old mechanic from Eventide that allows you to recast spells from your graveyard if you discard a land in addition to paying their costs
Keep a close eye on this one
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Cards like Ajani's Pridemate only buff themselves, but others like Nykthos Paragon and Lathiel, the Bounteous Dawn spread counters around the team
Spells and abilities that cause players to gain life still resolve while Giant Cindermaw is on the battlefield
These are some of my favorites: Caustic Caterpillar, Hammer Mage, Manglehorn, Reclamation Sage, Viashino Heretic, Sunder Shaman, Acidic Slime, Ingot Chewer, Molder Slug, Bane of Progress, Nature's Claim, Hull Breach, Cindervines, Vandalblast, By Force, Meltdown Artifacts/Enchantments: Ulvenwald Tracker, Polukranos, World Eater, Balefire Dragon, Blasphemous Act, Chain Reaction, Sudden Demise, Rolling Earthquake Creatures: Scavenging Ooze, Deathgorge Scavenger, Loaming Shaman, Ravenous Slime Graveyard: Acidic Slime, Decimate Flexible: Tutors The best creatures that can also tutor have to be Fierce Empath, Fauana Shaman, Imperial Recruiter, and Woodland Bellower