Amber brings healing and supportive characters that allow you to recover from early aggression, while Amethyst adds tricky control tools that can block, bounce, or stall your opponents biggest threats
On their second turn (characters cant be used on the turn they are played, remember?), placing the character in the exerted position indicates that they are questing, and you are then immediately rewarded with Lore equivalent to the number of Lore symbols on their card
Most other sleeves come as 100 so you can invest in a box or two for the long term
Once bigger tournaments start hitting the scenes, if Planispheres play drops off, so will its price
That said, there are still things to unpack here
Feed the Swarm | Secret Lair x FINAL FANTASY: Game Over Silence | Secret Lair x FINAL FANTASY: Grimoire Forge Anew | Secret Lair x FINAL FANTASY: Weapons While each of these reprints has been given a new Final Fantasy-themed lick of paint, theyre mostly fairly unexciting