The key features of Auras were: Could be attached to any permanent or player it specified (with the Enchant X rules text) Couldnt be moved or removed from that permanent or player once placed Went to the graveyard if the permanent it enchanted changed zones They played in fun spaces with these early years, making things like blessings and curses and strange mind magicks A lot of blue enchantments that dealt damage Weird times
One hit may not be the end of the world, but if Ragavan is allowed to snowball its advantage, it will, more often than not, be the end of the game
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When picking cards, start by choosing the Pokmon you want to base the deck around
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