Its somewhat replacement level in a sense, but I still want to test it versus its contemporaries
That said, the game itself is genuinely well-designed: the Lore win condition creates a race dynamic that keeps both players active throughout, and the Inkwell resource system eliminates the mana-flood and mana-screw problems that frustrate players in other games
With Maleficent's Staff on the table, any time an opponent has a character, item, or location returned to their hand, the player who owns Maleficent's Staff can gain one lore
Keep an eye out for cards that synergise with items
We got a sneak peak of two cards: Timothy Q
Just remember that putting more than one lore counter on a saga at once triggers all the corresponding chapters , not just the last