Aggro players can take advantage of cheap locations to either gain small amounts of lore over time, or make the opponent decide whether it's more important to challenge your locations or your exerted characters
Dealing one damage on play, this can weaken characters, shut down abilities that rely on a clean bill of health, and wipe out anything that is already on the verge of being banished
Lore is typically acquired by sending the characters you have in play on quests (there are also other methods), but we are getting ahead of ourselves
There's a 12.5% chance you'll get a mythic rare, and the wildcards mean you could end up bagging multiple rares
For a cheap cost, shes a 3/2 with First Strike, Trample, and Lifelink, which is a ton of keywords for such a low entry cost
Amber/Amethyst Starter Deck Ruby/Steel Starter Deck Booster Box Illumineers Trove A huge thanks to Ravensburger for providing the decks for review