Steel cards make you stronger when youre challenging your opponent and dealing more damage
It evokes memories of wandering through A Bugs Land at Disney California Adventure
Farewell is possibly the best boardwipe in the whole of commander, with its versatility and ability to exile (not destroy, importantly) whatever you need at that moment while protecting the other types you want to keep around
Hes the perfect addition for any player looking to transition from a basic Sapphire starter into a more competitive item-control archetype, as he bridges the gap between early-game ramping and late-game dominance
So it was a really cool experience getting to leave work, go home, and play games featuring the characters of cards I was designing in a new video game
Given how many cards it takes to pay for him to enter play in the first place, its fair to say that this is likely to give you a lot of resources to continue playing cards with