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Your opponents are Driven // Despair when you cast the Driven portion to give your creatures trample
As such I mostly end up running these kinds of super to end when I don't have the required depth in cards
In a format like Commander, outside of builds that are built around one card type, you tend to run quite a few cards of each
Unlike Planeswalkers, who reward you for keeping the board clean to accumulate value with them, Battles reward you for having creatures to attack and block
If you're playing a multiplayer game, that potentially quadruples your mana production