Dryad Arbor Dryad Arbor is both a land and a creature, but it isnt a spell
Clearly the card has some meaningful potential power to it
1/Day Each: Meteor Swarm , Wall of Fire (9th level) 2/Day Each: Fireball (7th level), Lightning Bolt (7th level), Chain Lightning (7th level) 3/Day Each: Call Lightning (5th level), Melf's Minute Meteors (5th level), Agnazzars Scorcher (lightning damage) (5th level), Fire Storm (5th level) At Will: Fireball , Lightning Bolt , Chain Lightning , Thunderwave (3rd level) The Behemoth has advantage on saving throws against being charmed or stunned
This conversion becomes crucial because gems open doors to other opportunities and provide flexibility in how you build your collection
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I love that your first deck idea is based around bats and vampires as the vampires are what drew me into Magic