Overall this seems like an incredibly open-ended Commander, and we're pretty sure there'll be plenty of MTG combos that make him go infinite
Aladdin, Heroic Outlaws Daring Exploit ability not only earns you two lore for banishing an opposing character when he challenges, he also reduces the opponents lore count by two
Monsters like "Mermaid Knight" and "Amphibious Bugroth MK-3" gains various advantages to use during the Battle Phase, while others such as "The Legendary Fisherman" will gain protection against certain effects
But now let's check out a powerful ability Like Jafar, Giant Cobra can only be played in decks that are both Amethyst and Steel
Formats Not Legalstandard Not Legalfuture Legalhistoric Legaltimeless Legalgladiator Legalpioneer Legalmodern Legallegacy Not Legalpauper Legalvintage Not Legalpenny Legalcommander Legaloathbreaker Not Legalstandardbrawl Legalbrawl Not Legalalchemy Not Legalpaupercommander Legalduel Not Legaloldschool Not Legalpremodern Not Legalpredh Not Legaltlr
If everyone you play against is comboing off or using non-creature ramp to play massive threats, then one damage isn't enough to matter