Maybe a card idea gets filed and sticks forever, maybe it gets tweaked in playtesting, or maybe it gets cut completely. In the final Play Design Stage, a separate Wizards of the Coast team with a background in competitive Magic vets the nearly complete set for its competitive elements, sending back proposed changes to fix any balance issues
Creatures and non-creature permanents have gotten immeasurably stronger in the time since I had this deck in my rotation, and so focusing on combat and winning plunder by attacking should be the focus of the deck
+ Target player draws three cards and loses 3 life
This two-card combo can quickly overwhelm your opponent, and since it is an equipment card with living weapon you can get around having to equip it by automatically attaching it to a Germ token when it comes into play
But when the modular ability triggers it checks last known information for the number of +1/+1 counters it moves
Into The Inklands added a lot of cards from the Duck Tales series, and Scrooge got two character cards