If heads, prevent all effects of an attack, including damage, done to Aphmau-during your opponent's next turn
This is classic white, and I see this card fitting in quite well to your average white weenie or hate bear Commander deck
I'm honestly not quite certain what those enemies are that Cloud and Red are holding off while Aerith rejuvenates her team, and I feel a tad ashamed for saying it
With it, damage cant be prevented
When a Spell/Trap Card, or monster effect, is activated and you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY
A frequent attack has the Behemoth slam one shoulder down onto the ground, and then charges across the arena in your direction