For the first turn of the game, the starting player doesnt take their Beginning Phase because they have no cards in play, and they skip drawing a card to make it fair for the other players
I have Go-shintai of Boundless Vigor a bit below these, in the good but not great common range
Meanwhile, Spooky Shot will also dish out a healthy amount of damage each turn, making it quite useful for dealing with the most powerful Pokemon in the game
Unfortunately, this Melmetal card doesn't mirror the same upward trend as the two prior entries, with the cards in lightly played (LP) condition continuing a fall from $22 to about $20
You can finish the commons and rares without much pain
In particular, Strange Hack is a good card that compensates for the weaknesses of Hand Power while allowing for a different role with minimal space as a branching evolution and I think it's acceptable to include it once you've clearly defined its purpose