Moreover, since our hand is filled with six-drops, we should have the inevitability to win the game if it goes long
I think youre pretty much forced at this point to have multiple decks,4 and I had to regretfully build a w*ter default deck to get past the first couple battles
My build is running 15 instants and sorceries under three mana, which feels like enough to make sure we can trigger things the fair way, if we need to
Card advantage also helps you power up win conditions like Jace, Wielder of Mysteries, Sphinx's Tutelage, and Thassa's Oracle
Magus Lucea Kane Building around creatures that scale with X feels amazing when Magus Lucea Kane is on the field, because every bit of mana you spend turns into even bigger results
The Infinite Gyre's still kicks around in Commander as well off the back of just how devastating annihilator 4 can be.