Having a very powerful and easily reachable ultimate because of the +2 works more in his favour more than I have thus far found the -1 ability to do, although this could easily be down to me not having found the right kind of tempo deck for him to shine in
You have to build around Bahamut, making sure you can either cheat it out or reliably get to 9 mana
Lands The first question everyone asks is -How many Lands should I play? There is no right answer, but in most cases players run from 34 to 40 lands with the middle number 37 to be the golden number
The set is omega-level hype and I know there's tons of Final Fantasy fans out there willing to pay any amount of gil to get your hands on the precons, so I decided to do something I rarely do these days: a deck analysis and upgrade guide for all four decks
Overall, this is an incredibly weak bonus card lineup, which is sure to disappoint any Baldurs Gate fans who bought in
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