But how do we actually start evaluating these new game pieces and whats our criteria for recognizing the ones that are worth keeping an eye on
That means you could choose to add or remove less time counters than X
It boosts its shipmates according to how many times it (or another friendly commander) has been cast from the command zone, so it can attack, die, then get recast from the command zone to fight again
Mike Turian has a breakdown of all the details, pack by pack, for where you'll find retro frame cards, sketch cards, and all the versions of foil cards included in the set.
That number best maximizes the chances of drawing one, while minimizing the chances of drawing two
This means if the host is destroyed, the creature with augment stays in your hand