You can use it to remove an opposing suspect if there is one, and if theres not you can choose to give something suspect which can be beneficial when you want to turn off a creatures ability to block or if giving your guy menace is a big deal
It does make for a compelling blocker, so it may stay in, but it locks onto one player
Its a massive beater that just allows you to cascade twice
Damage and effects that say "destroy" don't destroy it.) Instant Protection (CTRL to add secondary) Ramp Herald's Horn As this artifact enters, choose a creature type
For example, if you exile a creature card, it can only be cast in your main phase when the stack is empty
My conclusion based on this observation is that if Im going to talk deckbuilding to a wide audience, my primary job is to present fun frameworks in which to do so