Despite these restrictions, there were still a ton of great cards that didnt make the cut
Playing against discard strategies and watching your hand of cool cards slowly bleed away is frustrating enough, but watching those cards go to your opponents boards, for free
They often include mechanics that would be impractical in regular Magic, such as summoning random creatures from your deck, creating new cards, or permanently altering others
(A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) In every pack you will find a combination of 1-5 cards of rarity Rare or higher and 3-6 Uncommon, 5-9 Common, and 0-1 Land cards
It's possible that redesigning the deck would solve that problem, but I'm skeptical of the benefits
One of the most famous stories of a team cracking the code and breaking a format for a Pro Tour was when The Sliver Kids won the Two-Headed Giant Limited Pro Tour by drafting slivers