Each starter deck includes: 1 Preconstructed deck of 60 cards, including 2 foil cards of the characters on the package front 11 Game tokens 1 Quick Start Rulebook 1 Booster pack containing 12 randomized cards AMETHYST & RUBY DECK This deck features mysterious Amethyst characters who can harness magical powers to help you achieve your goals, with the action-oriented boldness of Ruby characters, who dash forward with speed and bravery
Thats all from me for now
Maleficent doesnt have the greatest stat line, a 2/2 for three ink, it's a great card to gum up the board with characters that will either help gather lore for you or take down other smaller and already damaged characters
There may well be some wild combo decks with this in Commander, but outside of that, this feels like a total miss
Currently the Active card draw in Amethyst can easily support an additional ink color without any of its own types of card draw (simply by adding Merlin - Rabbit and the bounce package), whereas in the First Chapter the passive card draw engine of Amber was needed to complement the small amount of Active in Steel or other colors (Amber-Steel was objectively the best deck in the Chapter One format)
We also found a fun combo: You already have Gaston Arrogant Hunter on the board on turn four