Crew 2 If you activated the crew ability of Unlicensed Hearse before exiling any cards with its first ability, its power and toughness will be 0/0
Brian : You wrote the team bio in this week's column
That said it costs a mana every time and if you dont get paid very often youre just wasting mana and deck space (plus potentially messing up your mana ratio)
And it says a lot about how strong this is that over the years, a bunch of cards have tried to mimic a fraction of its power, like Condemn or Path to Exile
Scorched Ruins Even after sacrificing your two lands to Scorched Ruins, its still a positive mana trade playing this land
Entering the battlefield with two additional bodies is slight overkill for Celebration triggers, so this card is most efficient for Rat sacrifice builds and might get bulked up into a semi-evasive finisher, something every "aristocrat" deck needs