Lunar Convocation Lunar Convocation sees some play in Standard decks as a way to grind your opponents resources, especially against control decks
The first is the fact that youll also gain a point of lore when you quest, meaning you gain the equivalent of at least two points on your opponents as they all lose one (unless theyre already on zero, in which case wed wait to play this) and you go up one
Still, it feels too situational to be a card every deck wants
That's changed in recent years with new directions for red decks, white decks, and decks of both colors
Turn one (Drawing): Mox Diamond, plains, Soltari Priest (5 cards in hand) Turn two: Plains, Empyrial Armor, and the Priest attacks for 5 (14 life for your opponent, 4 cards in your hand) Turn three: Tithe for two plains and attack for 8 (6 life, 6 cards in hand) Turn four: Attack for 9 (extend hand, good game) 31
Contagion Engine The bigger version of Contagion Clasp, Contagion Engine has a double proliferate effect that can also be a creature sweeper