It turns a target creature blue until the end of the turn, and you can untap that creature
Second, most of the creatures have a mutate effect, that is, if you mutate them, they do something
Energy: 16x Water Energy 10x Fighting Energy Pokemon: 2x Seel (LV 12) 1x Dewgong (LV 42) 3x Shellder (LV 8) 2x Cloyster (LV 25) 3x Krabby (LV 20) 2x Kingler (LV 27) 3x Staryu (LV 15) 2x Starmie (LV 28) 3x Sandshrew (LV 12) 2x Sandslash (LV 33) Trainer: 2x Bill 2x Energy Retrieval 2x Energy Removal 2x Gust of Wind 3x Potion --------- Paralyze
Creatures are a touch more fragile than Artifacts and Enchantments, but even a single turn with Icetill Explorer grants you a huge advantage
The Fourth Doctor is the face card and is blue and green and pairs with Sarah Jane Smith, a white companion
While Pokmon requiring multiple energy types (such as Dragon types needing Water, Fire, or Electric) are allowed, this approach is generally inefficient unless your deck is specifically built with ample energy support for those Pokmon